Revelation uses a mixture of elements from Birthright and Conquest: while offering opportunities for gold and experience as with Birthright, it provides varied objectives and strategic elements similar to Conquest. Also included are additional objectives in battle such as defending a base or suppressing enemy forces, and some levels have a limited number of turns. In contrast, Conquest rewards players limited experience and currency per completed map.
The gameplay of Birthright is similar to the prior installment Fire Emblem Awakening and features opportunities to gain extra gold and experience. Each version of Fates is focused around a different gameplay style. The new Phoenix mode revives units on the following player turn. Casual Mode enables units to be revived at the end of a battle.
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In Classic Mode, a fallen unit is subject to permanent death, a recurring mode in the Fire Emblem series that removes fallen characters from the rest of the game. There are also modes that dictate the fate of characters in battle should they be defeated. At the game's beginning, there are three difficulties: Normal, Hard, and Lunatic.
Their gender, appearance, and name can be changed to the player's preference. In Fire Emblem Fates, the player begins by customizing the main character. Upon release, it met with highly positive reviews: Birthright was generally seen as a good starting place for new players, Conquest was praised for its challenge, while Revelation was noted as a good middle ground between the two releases. To show all sides of the story and provide players with different Fire Emblem experiences, the game was split up into multiple versions. To this end, writer Shin Kibayashi was brought in. The team's main concern was adding new features and refinements to the original gameplay, and improving the story, which had received criticism from some fans. The gameplay, which revolves around tactical movement of units across a grid-based battlefield, shares many mechanics with previous Fire Emblem games, although some elements are unique to each scenario.Īfter the critical and commercial success of Awakening, development began on Fates, with the staff of Awakening returning to their previous roles. In Revelation, the Avatar rallies both sides against the true mastermind behind the war. The overarching story follows the protagonist, a customizable Avatar named Corrin by default, as they are unwillingly drawn into a war between the Kingdoms of Hoshido (their birthplace) and Nohr (their adopted home), and must choose which side to support. Unlike previous titles, Fates was released in three versions, each following a different storyline centered on the same characters: Birthright and Conquest as physical releases, and Revelation as downloadable content. It is the fourteenth installment in the Fire Emblem series and the second to be developed for Nintendo 3DS after Fire Emblem Awakening.
It was released in June 2015 in Japan, then released internationally in 2016. Fire Emblem Fates is a tactical role-playing video game for the Nintendo 3DS handheld video game console, developed by Intelligent Systems and Nintendo SPD and published by Nintendo.